MindSpark, Mobile Testing, Digital Media Devices, and Emulators

Expanding Our Horizons

Recently, we have expanded our horizons by venturing more into the digital media device field. With this expansion, it builds upon us engaging in mobile device testing more, incorporating the use of a digital media player into our test plan, and allows us the use of additional emulators, something I am excited about. With digital media players, they are devices that allow the user to consume digital entertainment across a number of different devices. An example of this can be seen with the use of a digital media player to display things such as YouTube videos on a user’s TV instead of just on their computer. With emulators, they are either a piece of hardware or software that allows the user to replicate the behavior of another piece of hardware or software. With the use of emulators, it allows the user to engage in a broader test plan with fewer devices and operating systems. What this means is that a person using an emulator can replicate an Apple computer while using a PC device.

I believe that with the use of emulators, it is best when they are paired with physical devices. That way, it will allow for greater coverage to be performed while testing. Accompanying this, emulators will be among the first applications to be used due to the fact that they are able to simulate both physical and operational systems. That way, it will allow the user to be able to test the application in and of itself to see how it is working as well as how it would work on different devices and operating systems. From there, physical devices will be integrated into testing in order to see how the application actually performs while on a physical device. With emulators, they can simulate a lot of things, but it is done more in an ideal and hypothetical situation. It won’t be able to catch physical issues that occur with a given device or cover possible conflicts of interest with the base operation system of the physical device or other applications found on it. That way, when switching to physical devices, it allows for the testing of the application in question to occur within a real world situation. With the integration of physical devices, it is done later within the testing plan and will typically occur before the application gets released.

With this expansion into the field of digital media device testing, it allows us to not only expand upon our current body of knowledge involving mobile testing but it also allows us to acquire new knowledge and experience through the use and testing of digital media devices and emulators. This will also give us a foot in the door with expanding into things such as mobile cloud testing. That way, we can develop our skill sets even further and expand into even more fields of testing, thus allowing us to take on even more responsibilities in the future. As a result, it will allow us to acquire additional contracts in areas that will allow the company to engage in further growth. From there, it will allow us to further train and hire people who fall on the autism spectrum. With that said, we look forward to boldly going into this field of testing.

Posted in: